Welcome newFlys and vetFlys alike, browse the wares to your leisure to find that extra edge against your foes!
Season | Name | Mod | Armor | Evasion | Shield | Effects | Rarity |
---|---|---|---|---|---|---|---|
Season 1 | Boosters Thrusters | Armor | 0 | 3 | 0 | Core | |
Season 1 | Boosters Thrusters I | Armor | 0 | 8 | 0 | Common | |
Season 1 | Boosters Thrusters II | Armor | 0 | 10 | 0 | Uncommon | |
Season 1 | Boosters Thrusters III | Armor | 0 | 12 | 0 | Rare | |
Season 1 | Boosters Thrusters IV | Armor | 0 | 14 | 0 | Epic | |
Season 1 | Boosters Thrusters V | Armor | 0 | 15 | 0 | +5% ELECTRIC damage | Legendary |
Season 1 | Ceramo Armor | Armor | 4 | 0 | 0 | Core | |
Season 1 | Ceramo Armor I | Armor | 6 | 0 | 0 | Common | |
Season 1 | Ceramo Armor II | Armor | 7 | 0 | 0 | +1% HP | Uncommon |
Season 1 | Ceramo Armor III | Armor | 8 | 0 | 0 | +2% HP | Rare |
Season 1 | Ceramo Armor IV | Armor | 9 | 0 | 0 | +3% HP | Epic |
Season 1 | Ceramo Armor V | Armor | 10 | 0 | 0 | +5% HP | Legendary |
Season 1 | Plasteel Hull | Armor | 1 | 0 | 0 | +8% HP | Core |
Season 1 | Plasteel Hull I | Armor | 2 | 0 | 0 | +12% HP | Common |
Season 1 | Plasteel Hull II | Armor | 3 | 0 | 0 | +14% HP | Uncommon |
Season 1 | Plasteel Hull III | Armor | 4 | 0 | 0 | +16% HP | Rare |
Season 1 | Plasteel Hull IV | Armor | 5 | 0 | 0 | +17% HP | Epic |
Season 1 | Plasteel Hull V | Armor | 6 | 0 | 0 | +18% HP bonus, +5% MISSILE damage | Legendary |
Season 1 | Point Defense I | Armor | 5 | 0 | 0 | +12% evasion vs MISSILES | Common |
Season 1 | Point Defense II | Armor | 6 | 0 | 0 | +19% evasion vs MISSILES | Uncommon |
Season 1 | Point Defense III | Armor | 7 | 0 | 0 | +27% evasion vs MISSILES | Rare |
Season 1 | Point Defense IV | Armor | 8 | 0 | 0 | +35% evasion vs MISSILES | Epic |
Season 1 | Point Defense V | Armor | 9 | 0 | 0 | +45% evasion vs MISSILES, +5% KINETIC damage | Legendary |
Season 2 | Quicksilver Boosters I | Armor | 3 | 5 | 0 | 20% chance to reflect negative effects and Viruses back to the opponent. | Common |
Season 2 | Quicksilver Boosters II | Armor | 4 | 6 | 0 | 20% chance to reflect negative effects and Viruses back to the opponent. | Uncommon |
Season 2 | Quicksilver Boosters III | Armor | 5 | 7 | 0 | 20% chance to reflect negative effects and Viruses back to the opponent. | Rare |
Season 2 | Quicksilver Boosters IV | Armor | 6 | 8 | 0 | 20% chance to reflect negative effects and Viruses back to the opponent. | Epic |
Season 2 | Quicksilver Boosters V | Armor | 7 | 9 | 0 | 20% chance to reflect negative effects and Viruses back to the opponent. | Legendary |
Season 1 | Reactive Armor I | Armor | 3 | 0 | 0 | +15% chance on hit by a KINETIC, ENERGY or MISSILE attack to reduce damage dealt by 50% | Common |
Season 1 | Reactive Armor II | Armor | 4 | 0 | 0 | +19% chance on hit by a KINETIC, ENERGY or MISSILE attack to reduce damage dealt by 50% | Uncommon |
Season 1 | Reactive Armor III | Armor | 5 | 0 | 0 | +22% chance on hit by a KINETIC, ENERGY or MISSILE attack to reduce damage dealt by 50% | Rare |
Season 1 | Reactive Armor IV | Armor | 6 | 0 | 0 | +24% chance on hit by a KINETIC, ENERGY or MISSILE attack to reduce damage dealt by 50% | Epic |
Season 1 | Reactive Armor V | Armor | 7 | 0 | 0 | +25% chance on hit by a KINETIC, ENERGY or MISSILE attack to reduce damage dealt by 60% | Legendary |
Season 2 | Reactive Cloaking Plates I | Armor | 5 | 0 | 0 | When the cumulative damage blocked by your Armor reaches a multiple of 55, a 3-second cloaking effect is activated. CLOAKING grants +69% Evasion. This effect can trigger multiple times, occurring at 55, 110, etc. | Common |
Season 2 | Reactive Cloaking Plates II | Armor | 5 | 0 | 0 | When the cumulative damage blocked by your Armor reaches a multiple of 50, a 3-second cloaking effect is activated. CLOAKING grants +69% Evasion. This effect can trigger multiple times, occurring at 50, 100, etc. | Uncommon |
Season 2 | Reactive Cloaking Plates III | Armor | 5 | 0 | 0 | When the cumulative damage blocked by your Armor reaches a multiple of 45, a 3-second cloaking effect is activated. CLOAKING grants +69% Evasion. This effect can trigger multiple times, occurring at 45, 90, etc. | Rare |
Season 2 | Reactive Cloaking Plates IV | Armor | 5 | 0 | 0 | When the cumulative damage blocked by your Armor reaches a multiple of 40, a 3-second cloaking effect is activated. CLOAKING grants +69% Evasion. This effect can trigger multiple times, occurring at 40, 80, etc. | Epic |
Season 2 | Reactive Cloaking Plates V | Armor | 5 | 0 | 0 | When the cumulative damage blocked by your Armor reaches a multiple of 35, a 3-second cloaking effect is activated. Cloaking grants +69% Evasion. This effect can trigger multiple times, occurring at 35, 70, etc. | Legendary |
Season 2 | SynthWing Battle Armor | Armor | 4 | 6 | 55 | This mod gets +6 Armor, +10% Evasion and +75 Shields per Common mod equipped. | Legendary |
Season 1 | Biohazard Shield III | Shield | 2 | 0 | 40 | +25% evasion vs FUSION & ELECTRIC | Rare |
Season 1 | Biohazard Shield IV | Shield | 3 | 0 | 50 | +30% evasion vs FUSION & ELECTRIC | Epic |
Season 1 | Biohazard Shield V | Shield | 4 | 0 | 60 | +35% evasion vs FUSION & ELECTRIC, +3% HP | Legendary |
Season 2 | C-Phase Resonator I | Shield | 0 | 0 | 0 | Every 4.5 seconds, gain 40 temporary Shields against the next attack. | Common |
Season 2 | C-Phase Resonator II | Shield | 0 | 0 | 0 | Every 4.5 seconds, gain 50 temporary Shields against the next attack. | Uncommon |
Season 2 | C-Phase Resonator III | Shield | 0 | 0 | 0 | Every 4.5 seconds, gain 60 temporary Shields against the next attack. | Rare |
Season 2 | C-Phase Resonator IV | Shield | 0 | 0 | 0 | Every 4.5 seconds, gain 70 temporary Shields against the next attack. | Epic |
Season 2 | C-Phase Resonator V | Shield | 0 | 0 | 0 | Every 4.5 seconds, gain 80 temporary Shields against the next attack. | Legendary |
Season 1 | Force Shield: A.T | Shield | 0 | 0 | 50 | Absorbs damage | Core |
Season 1 | Force Shield: A.T I | Shield | 0 | 0 | 75 | Absorbs damage, recharges 0.5% of max shield per second | Common |
Season 1 | Force Shield: A.T II | Shield | 0 | 0 | 100 | Absorbs damage, recharges 1% of max shield per second | Uncommon |
Season 1 | Force Shield: A.T III | Shield | 0 | 0 | 125 | Absorbs damage, recharges 2% of max shield per second | Rare |
Season 1 | Force Shield: A.T IV | Shield | 0 | 0 | 150 | Absorbs damage, recharges 2.5% of max shield per second | Epic |
Season 1 | Force Shield: A.T V | Shield | 0 | 0 | 200 | Absorbs damage, recharges 3% of max shield per second, +5% ELECTRIC damage | Legendary |
Season 1 | Force Shield: N.X | Shield | 0 | 0 | 25 | Absorbs damage, recharges 0.5% of max shield per second | Core |
Season 1 | Force Shield: N.X I | Shield | 0 | 0 | 50 | Absorbs damage, recharges 1% of max shield per second | Common |
Season 1 | Force Shield: N.X II | Shield | 0 | 0 | 75 | Absorbs damage, recharges 2% of max shield per second | Uncommon |
Season 1 | Force Shield: N.X III | Shield | 0 | 0 | 100 | Absorbs damage, recharges 3% of max shield per second | Rare |
Season 1 | Force Shield: N.X IV | Shield | 0 | 0 | 125 | Absorbs damage, recharges 4% of max shield per second | Epic |
Season 1 | Force Shield: N.X V | Shield | 0 | 0 | 150 | Absorbs damage, recharges 4.5 % of max shield per second, +5% ENERGY damage | Legendary |
Season 1 | Force Shield: Warp | Shield | 0 | 0 | 12.5 | Absorbs damage, recharges 1% of max shield per second | Core |
Season 1 | Force Shield: Warp I | Shield | 0 | 0 | 25 | Absorbs damage, recharges 2% of max shield per second | Common |
Season 1 | Force Shield: Warp II | Shield | 0 | 0 | 50 | Absorbs damage, recharges 4% of max shield per second | Uncommon |
Season 1 | Force Shield: Warp III | Shield | 0 | 0 | 75 | Absorbs damage, recharges 5% of max shield per second | Rare |
Season 1 | Force Shield: Warp IV | Shield | 0 | 0 | 100 | Absorbs damage, recharges 6% of max shield per second | Epic |
Season 1 | Force Shield: Warp V | Shield | 0 | 0 | 125 | Absorbs damage, recharges 6.5% of max shield per second, +5% KINETIC damage | Legendary |
Season 1 | Wasteland Seals I | Shield | 1 | 0 | 35 | +12% evasion vs FUSION | Common |
Season 1 | Wasteland Seals II | Shield | 2 | 0 | 45 | +19% evasion vs FUSION | Uncommon |
Season 1 | Wasteland Seals III | Shield | 3 | 0 | 55 | +27% evasion vs FUSION | Rare |
Season 1 | Wasteland Seals IV | Shield | 4 | 0 | 65 | +35% evasion vs FUSION | Epic |
Season 1 | Wasteland Seals V | Shield | 5 | 0 | 75 | +40% evasion vs FUSION, +3% HP | Legendary |
Season 2 | Weaponized Magnetic Amplifier I | Shield | 0 | 0 | 48 | Adds Reload value of both weapons x2 to Shields | Common |
Season 2 | Weaponized Magnetic Amplifier II | Shield | 0 | 0 | 66 | Adds Reload value of both weapons x2.5 to Shields | Uncommon |
Season 2 | Weaponized Magnetic Amplifier III | Shield | 0 | 0 | 84 | Adds Reload value of both weapons x3 to Shields | Rare |
Season 2 | Weaponized Magnetic Amplifier IV | Shield | 0 | 0 | 102 | Adds Reload value of both weapons x3.5 to Shields | Epic |
Season 2 | Weaponized Magnetic Amplifier V | Shield | 0 | 0 | 120 | Adds Reload value of both weapons x4 to Shields | Legendary |