Welcome newFlys and vetFlys alike, browse the wares to your leisure to find that extra edge against your foes!
Mod | Property | Effects | Rarity |
---|---|---|---|
Cryo Ammo | Ammunition | Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.25 seconds | Core |
Auto Reloaders | Ammunition | Your weapons reload 3% faster | Core |
Combat Algorithms Processor | Cybernetics | +3% critical hit chance, +5% critical hit damage | Core |
Regenerative Nanobot | Cybernetics | Increase HP regeneration by 0.2% per second | Core |
Overclocking Protocols | BlackProject | When your BF’s HP is 30% or less, its damage is increased by 6% and reload time is decreased by 6% | Core |
Rage Against The Nano Machines | Cybernetics | Increase all damage by 3% | Core |
Explosive Ammo I | Ammunition | Increase damage of equipped KINETIC weapons by 15% | Common |
Explosive Ammo II | Ammunition | Increase damage of equipped KINETIC weapons by 18% | Uncommon |
Explosive Ammo III | Ammunition | Increase damage of equipped KINETIC weapons by 22% | Rare |
Explosive Ammo IV | Ammunition | Increase damage of equipped KINETIC weapons by 26% | Epic |
Explosive Ammo V | Ammunition | Increase damage of equipped KINETIC weapons by 30% | Legendary |
Micro Fusion War Heads I | Ammunition | All equipped MISSILES become Fusion damage. Increases Fusion damage by 6% | Common |
Micro Fusion War Heads II | Ammunition | All equipped MISSILES become Fusion damage. Increases Fusion damage by 12% | Uncommon |
Micro Fusion War Heads III | Ammunition | All equipped MISSILES become Fusion Damage. Increases Fusion damage by 18% | Rare |
Micro Fusion War Heads IV | Ammunition | All equipped MISSILES become Fusion Damage. Increases Fusion damage by 24% | Epic |
Micro Fusion War Heads V | Ammunition | All equipped MISSILES become Fusion Damage. Increases Fusion damage by 32%. | Legendary |
Cryo Ammo I | Ammunition | Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.26 seconds | Common |
Cryo Ammo II | Ammunition | Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.27 seconds | Uncommon |
Cryo Ammo III | Ammunition | Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.28 seconds | Rare |
Cryo Ammo IV | Ammunition | Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.29 seconds | Epic |
Cryo Ammo V | Ammunition | Your attacks are imbued with frost, causing your opponents weapons to freeze for 0.30 seconds | Legendary |
Auto Reloaders I | Ammunition | Your weapons reload 5% faster | Common |
Auto Reloaders II | Ammunition | Your weapons reload 7% faster | Uncommon |
Auto Reloaders III | Ammunition | Your weapons reload 8% faster | Rare |
Auto Reloaders IV | Ammunition | Your weapons reload 10% faster | Epic |
Auto Reloaders V | Ammunition | Your weapons reload 12% faster, +5% critical hit chance | Legendary |
Graviton Capacitors I | BlackProject | Recharge 2% of max shield per second | Common |
Graviton Capacitors II | BlackProject | Recharge 3% of max shield per second | Uncommon |
Graviton Capacitors III | BlackProject | Recharge 4% of max shield per second | Rare |
Graviton Capacitors IV | BlackProject | Recharge 5% of max shield per second | Epic |
Graviton Capacitors V | BlackProject | Recharge 6% of max shield per second, +5% critical hit chance | Legendary |
Auxiliary Generators I | BlackProject | +3% chance to fully recharge shields after receiving damage | Common |
Auxiliary Generators II | BlackProject | +4% chance to fully recharge shields after receiving damage | Uncommon |
Auxiliary Generators III | BlackProject | +5% chance to fully recharge shields after receiving damage | Rare |
Auxiliary Generators IV | BlackProject | +6% chance to fully recharge shields after receiving damage | Epic |
Auxiliary Generators V | BlackProject | +7% chance to fully recharge shields after receiving damage | Legendary |
Combat Algorythms Processor I | Cybernetics | +6% critical hit chance, +10% critical hit damage | Common |
Combat Algorythms Processor II | Cybernetics | +8% critical hit chance, +15% critical hit damage | Uncommon |
Combat Algorythms Processor III | Cybernetics | +10% critical hit chance, +20% critical hit damage | Rare |
Combat Algorythms Processor IV | Cybernetics | +12% critical hit chance, +25% critical hit damage | Epic |
Combat Algorythms Processor V | Cybernetics | +15% critical hit chance, +30% critical hit damage | Legendary |
Linked Combat Systems III | Ammunition | Every time weapon 1 attacks, 12% chance that weapon 2 also shoots. | Rare |
Stealth Tech III | BlackProject | Cannot be attacked before first attack is made or until 8 seconds pass. Protection from BARRAGE. +5% Evasion | Rare |
Stealth Tech IV | BlackProject | Cannot be attacked before first attack is made or until 8 seconds pass. Protection from BARRAGE. +7% Evasion | Epic |
Stealth Tech V | BlackProject | Cannot be attacked before first attack is made or until 8 seconds pass. Protection from BARRAGE. +9% Evasion | Legendary |
Mirror Image Generator I | Cybernetics | +32% critical hit resist, +5% to critical hit damage | Common |
Mirror Image Generator II | Cybernetics | +39% critical hit resist, +10% to critical hit damage | Uncommon |
Mirror Image Generator III | Cybernetics | +47% critical hit resist, +13% to critical hit damage | Rare |
Mirror Image Generator IV | Cybernetics | +55% critical hit resist, +15% to critical hit damage | Epic |
Mirror Image Generator V | Cybernetics | +62% critical hit resist, +16% to critical hit damage | Legendary |
Diamond Fusion Voltaic Battery I | Cybernetics | +1% to critical hit chance, evasion, HP | Common |
Diamond Fusion Voltaic Battery II | Cybernetics | +2% to critical hit chance, evasion, HP | Uncommon |
Diamond Fusion Voltaic Battery III | Cybernetics | +4% to critical hit chance, evasion, HP | Rare |
Diamond Fusion Voltaic Battery IV | Cybernetics | +6% to critical hit chance, evasion, HP | Epic |
Diamond Fusion Voltaic Battery V | Cybernetics | +6% to critical hit chance, evasion, HP, reduces reload time by 6% | Legendary |
Regenerative Nanobot I | Cybernetics | Increase HP regeneration by 0.6% per second | Common |
Regenerative Nanobot II | Cybernetics | Increase HP regeneration by 0.8% per second | Uncommon |
Regenerative Nanobot III | Cybernetics | Increase HP regeneration by 0.9% per second | Rare |
Regenerative Nanobot IV | Cybernetics | Increase HP regeneration by 1.2% per second | Epic |
Regenerative Nanobot V | Cybernetics | Increase HP regeneration by 1.2% per second, HP total can go beyond max. | Legendary |
Overclocking protocols I | BlackProject | When your BF’s HP is 30% or less, its damage is increased by 12% and reload time is decreased by 12% | Common |
Overclocking protocols II | BlackProject | When your BF’s HP is 30% or less, its damage is increased by 19% and reload time is decreased by 19% | Uncommon |
Overclocking protocols III | BlackProject | When your BF’s HP is 30% or less, its damage is increased by 27% and reload time is decreased by 27% | Rare |
Overclocking protocols IV | BlackProject | When your BF’s HP is 30% or less, its damage is increased by 35% and reload time is decreased by 35% | Epic |
Overclocking protocols V | BlackProject | When your BF’s HP is 30% or less, its damage is increased by 50% and reload time is decreased by 50% | Legendary |
Rage Against The Nano Machines I | Cybernetics | Increase all damage by +7% | Common |
Rage Against The Nano Machines II | Cybernetics | Increase all damage by +10% | Uncommon |
Rage Against The Nano Machines III | Cybernetics | Increase all damage by +12% | Rare |
Rage Against The Nano Machines IV | Cybernetics | Increase all damage by +15% | Epic |
Rage Against The Nano Machines V | Cybernetics | Increase all damage by +18%, +5% critical hit chance | Legendary |
Sharp Armored Components I | BlackProject | Each time you suffer an attack, your opponent loses 4 HP. Loss of HP is not affected by Armor, Evasion or Shields. | Common |
Sharp Armored Components II | BlackProject | Each time you suffer an attack, your opponent loses 5 HP. Loss of HP is not affected by Armor, Evasion or Shields. | Uncommon |
Sharp Armored Components III | BlackProject | Each time you suffer an attack, your opponent loses 6 HP. Loss of HP is not affected by Armor, Evasion or Shields. | Rare |
Sharp Armored Components IV | BlackProject | Each time you suffer an attack, your opponent loses 7 HP. Loss of HP is not affected by Armor, Evasion or Shields. | Epic |
Sharp Armored Components V | BlackProject | Each time you suffer an attack, your opponent loses 9 HP. Loss of HP is not affected by Armor, Evasion or Shields. +10% armor | Legendary |
Phoenix protocols IV | BlackProject | Resurrect once after going to 0 HP (With 20% health and no shields) | Epic |
Leeeroy Chip 3.7 III | Cybernetics | Each attack gives +1% to CRIT, and +2% to CRIT DAMAGE (Max 20% percent) | Rare |
Leeeroy Chip 3.7 IV | Cybernetics | Each attack gives +1% to CRIT, and +2% to CRIT DAMAGE (Max 25% percent) | Epic |
Leeeroy Chip 3.7 V | Cybernetics | Each attack gives +1% to CRIT, and +3% to CRIT DAMAGE (Max 30% percent) | Legendary |
Red Panda protocols III | Cybernetics | Trigger a +2% evasion buff that stacks each time your opponent attacks (Max 20%) | Rare |
Red Panda protocols IV | Cybernetics | Trigger a +2.5% evasion buff that stacks each time your opponent attacks (Max 25%) | Epic |
Red Panda protocols V | Cybernetics | Trigger a +3% evasion buff that stacks each time your opponent attacks (Max 25%) | Legendary |
Supersonic Sensor Radar III | Cybernetics | +1.5% critical hit chance, +3% critical hit damage, -5% reload time | Rare |
Supersonic Sensor Radar IV | Cybernetics | +2% critical hit chance, +4% critical hit damage, -7% reload time | Epic |
Supersonic Sensor Radar V | Cybernetics | +2.5% critical hit chance, +5% critical hit damage, -10% reload time | Legendary |
Promethium Neogenic Battery III | Cybernetics | +10 shield points, +0.5%/s shield regen, +2% ENERGY damage | Rare |
Promethium Neogenic Battery IV | Cybernetics | +20 shield points, +1%/s shield regen, +4% ENERGY damage | Epic |
Promethium Neogenic Battery V | Cybernetics | +30 shield points, +1.5%/s shield regen, +6% ENERGY damage | Legendary |
Celsium Quantum Frame III | Cybernetics | +6% HP, +1 armor, +10% critical hit resist | Rare |
Celsium Quantum Frame IV | Cybernetics | +8% HP, +2 armor, +15% critical hit resist | Epic |
Celsium Quantum Frame V | Cybernetics | +10% HP, +3 armor, +20% critical hit resist | Legendary |
Supercharged Jumpdrive Engine III | BlackProject | +4% evasion, +6% ENERGY damage | Rare |
Supercharged Jumpdrive Engine IV | BlackProject | +5% evasion, +9% ENERGY damage | Epic |
Supercharged Jumpdrive Engine V | BlackProject | +6% evasion, +10% ENERGY damage, all equipped weapons become ENERGY type | Legendary |
Gold-Plated Hyper CPU III | BlackProject | -3% reload time, +6% MISSILE damage | Rare |
Gold-Plated Hyper CPU IV | BlackProject | -6% reload time, +12% MISSILE damage | Epic |
Gold-Plated Hyper CPU V | BlackProject | -10% reload time, +20% MISSILE damage | Legendary |
Nano Go Neuronet I | BlackProject | Each time your ELECTRIC attacks successfully inflict Shield damage, regain 2% SHIELD. | Common |
Nano Go Neuronet II | BlackProject | Each time your ELECTRIC attacks successfully inflict Shield damage, regain 3% SHIELD. | Uncommon |
Nano Go Neuronet III | BlackProject | Each time your ELECTRIC attacks successfully inflict Shield damage, regain 4% SHIELD. | Rare |
Nano Go Neuronet IV | BlackProject | Each time your ELECTRIC attacks successfully inflict Shield damage, regain 5% SHIELD. | Epic |
Nano Go Neuronet V | BlackProject | Each time your ELECTRIC attacks successfully inflict Shield damage, regain 6% SHIELD. | Legendary |
SVM Multi band Scanner I | BlackProject | BF stats can not be lowered by enemy. Each weapon has 10% chance to gain BARRAGE at start of combat. | |
SVM Multi band Scanner II | BlackProject | BF stats can not be lowered by enemy. Each weapon has 15% chance to gain BARRAGE at start of combat. | Uncommon |
SVM Multi band Scanner III | BlackProject | BF stats can not be lowered by enemy. Each weapon has 18% chance to gain BARRAGE at start of combat. | Rare |
SVM Multi band Scanner IV | BlackProject | BF stats can not be lowered by enemy. Each weapon has 20% chance to gain BARRAGE at start of combat. | Epic |
SVM Multi band Scanner V | BlackProject | BF stats can not be lowered by enemy. Each weapon has 22% chance to gain BARRAGE at start of combat. | Legendary |
Philanthropist Protocols | BlackProject | BF stats can not be lowered by enemy. 45% critical hit resist | Legendary |
Linked Combat Systems I | Ammunition | Every time weapon 1 attacks, 5% chance that weapon 2 also shoots. | Common |
Linked Combat Systems II | Ammunition | Every time weapon 1 attacks, 10% chance that weapon 2 also shoots. | Uncommon |
Linked Combat Systems IV | Ammunition | Every time weapon 1 attacks, 14% chance that weapon 2 also shoots. | Epic |
Linked Combat Systems V | Ammunition | Every time weapon 1 attacks, 17% chance that weapon 2 also shoots. | Legendary |
Sealed ammo box I | Ammunition | 60% chance to resist Freeze and EMP effects targeting Weapons, +1 Armor | Common |
Sealed ammo box II | Ammunition | 70% chance to resist Freeze and EMP effects targeting Weapons, +1.5 Armor | Uncommon |
Sealed ammo box III | Ammunition | 80% chance to resist Freeze and EMP effects targeting Weapons, +2 Armor | Rare |
Sealed ammo box IV | Ammunition | 90% chance to resist Freeze and EMP effects targeting Weapons, +2.5 Armor | Epic |
Sealed ammo box V | Ammunition | 95% chance to resist Freeze and EMP effects targeting Weapons, +3 Armor | Legendary |
Phoenix protocols III | BlackProject | Resurrect once after going to 0 HP (With 15% HP and no shields) | Rare |
Phoenix protocols V | BlackProject | Resurrect once after going to 0 HP (With 25% HP and no shields) | Legendary |