BFT Emporium (Utility)

Welcome newFlys and vetFlys alike, browse the wares to your leisure to find that extra edge against your foes!

Season Mod NameMod Pack PropertyAdditional EffectsRarity
Season 1Explosive Ammo IAmmunitionIncrease damage of equipped KINETIC weapons by 15%Common
Season 1Explosive Ammo IIAmmunitionIncrease damage of equipped KINETIC weapons by 18%Uncommon
Season 1Explosive Ammo IIIAmmunitionIncrease damage of equipped KINETIC weapons by 22%Rare
Season 1Explosive Ammo IVAmmunitionIncrease damage of equipped KINETIC weapons by 26%Epic
Season 1Explosive Ammo VAmmunitionIncrease damage of equipped KINETIC weapons by 30%Legendary
Season 1Micro Fusion War Heads IAmmunitionAll equipped MISSILES become Fusion damage. Increases Fusion damage by 6%Common
Season 1Micro Fusion War Heads IIAmmunitionAll equipped MISSILES become Fusion damage. Increases Fusion damage by 12%Uncommon
Season 1Micro Fusion War Heads IIIAmmunitionAll equipped MISSILES become Fusion Damage. Increases Fusion damage by 18%Rare
Season 1Micro Fusion War Heads IVAmmunitionAll equipped MISSILES become Fusion Damage. Increases Fusion damage by 24%Epic
Season 1Micro Fusion War Heads VAmmunitionAll equipped MISSILES become Fusion Damage. Increases Fusion damage by 32%.Legendary
Season 1Cryo AmmoAmmunitionYour attacks are imbued with frost, causing your opponents weapons to freeze for 0.25 secondsCore
Season 1Cryo Ammo IAmmunitionYour attacks are imbued with frost, causing your opponents weapons to freeze for 0.26 secondsCommon
Season 1Cryo Ammo IIAmmunitionYour attacks are imbued with frost, causing your opponents weapons to freeze for 0.27 secondsUncommon
Season 1Cryo Ammo IIIAmmunitionYour attacks are imbued with frost, causing your opponents weapons to freeze for 0.28 secondsRare
Season 1Cryo Ammo IVAmmunitionYour attacks are imbued with frost, causing your opponents weapons to freeze for 0.29 secondsEpic
Season 1Cryo Ammo VAmmunitionYour attacks are imbued with frost, causing your opponents weapons to freeze for 0.30 secondsLegendary
Season 1Auto ReloadersAmmunitionYour weapons reload 3% fasterCore
Season 1Auto Reloaders IAmmunitionYour weapons reload 5% fasterCommon
Season 1Auto Reloaders IIAmmunitionYour weapons reload 7% fasterUncommon
Season 1Auto Reloaders IIIAmmunitionYour weapons reload 8% fasterRare
Season 1Auto Reloaders IVAmmunitionYour weapons reload 10% fasterEpic
Season 1Auto Reloaders VAmmunitionYour weapons reload 12% faster, +5% critical hit chanceLegendary
Season 1Linked Combat Systems IAmmunitionEvery time weapon 1 attacks, 5% chance that weapon 2 also shoots.Common
Season 1Linked Combat Systems IIAmmunitionEvery time weapon 1 attacks, 10% chance that weapon 2 also shoots.Uncommon
Season 1Linked Combat Systems IIIAmmunitionEvery time weapon 1 attacks, 12% chance that weapon 2 also shoots.Rare
Season 1Linked Combat Systems IVAmmunitionEvery time weapon 1 attacks, 14% chance that weapon 2 also shoots.Epic
Season 1Linked Combat Systems VAmmunitionEvery time weapon 1 attacks, 17% chance that weapon 2 also shoots.Legendary
Season 1Sealed ammo box IAmmunition65% chance to resist Freeze and EMP effects targeting Weapons, +3 ArmorCommon
Season 1Sealed ammo box IIAmmunition75% chance to resist Freeze and EMP effects targeting Weapons, +4 ArmorUncommon
Season 1Sealed ammo box IIIAmmunition85% chance to resist Freeze and EMP effects targeting Weapons, +5 ArmorRare
Season 1Sealed ammo box IVAmmunition95% chance to resist Freeze and EMP effects targeting Weapons, +6 ArmorEpic
Season 1Sealed ammo box VAmmunition99% chance to resist Freeze and EMP effects targeting Weapons, +7 ArmorLegendary
Season 2Photon Power Pack IAmmunition+12% Critical Hit chance with ENERGY weapons, for every 3 points of Armor destroyed by ENERGY weapons, your critical hit chance increases by 1% (cumulative).Common
Season 2Photon Power Pack IIAmmunition+14% Critical Hit chance with ENERGY weapons, for every 2 points of Armor destroyed by ENERGY weapons, your critical hit chance increases by 1% (cumulative).Uncommon
Season 2Photon Power Pack IIIAmmunition16% Critical Hit chance with ENERGY weapons, for every 2 points of Armor destroyed by ENERGY weapons, your critical hit chance increases by 1% (cumulative).Rare
Season 2Photon Power Pack IVAmmunition+18% Critical Hit chance with ENERGY weapons, for every 2 points of Armor destroyed by ENERGY weapons, your critical hit chance increases by 1% (cumulative).Epic
Season 2Photon Power Pack VAmmunition+20% Critical Hit chance with ENERGY weapons, for every 1 point of Armor destroyed by ENERGY weapons, your critical hit chance increases by 1% (cumulative).Legendary
Season 2EMP Ammo IAmmunitionEach succesful attack stops enemy weapons and suspends shield recharge for 0.1 second per second of the attacking weapon's reload speed. Does not apply on BARRAGE attacks.Common
Season 2EMP Ammo IIAmmunitionEach succesful attack stops enemy weapons and suspends shield recharge for 0.12 second per second of the attacking weapon's reload speed. Does not apply on BARRAGE attacks.Uncommon
Season 2EMP Ammo IIIAmmunitionEach succesful attack stops enemy weapons and suspends shield recharge for 0.14 second per second of the attacking weapon's reload speed. Does not apply on BARRAGE attacks.Rare
Season 2EMP Ammo IVAmmunitionEach succesful attack stops enemy weapons and suspends shield recharge for 0.16 second per second of the attacking weapon's reload speed. Does not apply on BARRAGE attacks.Epic
Season 2EMP Ammo VAmmunitionEach succesful attack stops enemy weapons and suspends shield recharge for 0.18 second per second of the attacking weapon's reload speed. Does not apply on BARRAGE attacks.Legendary
Season 1Graviton Capacitors IBlackProjectRecharge 2% of max shield per secondCommon
Season 1Graviton Capacitors IIBlackProjectRecharge 3% of max shield per secondUncommon
Season 1Graviton Capacitors IIIBlackProjectRecharge 4% of max shield per secondRare
Season 1Graviton Capacitors IVBlackProjectRecharge 5% of max shield per secondEpic
Season 1Graviton Capacitors VBlackProjectRecharge 6% of max shield per second, +5% critical hit chanceLegendary
Season 1Auxiliary Generators IBlackProject+5% chance to fully recharge shields after receiving damageCommon
Season 1Auxiliary Generators IIBlackProject+6% chance to fully recharge shields after receiving damageUncommon
Season 1Auxiliary Generators IIIBlackProject+7% chance to fully recharge shields after receiving damageRare
Season 1Auxiliary Generators IVBlackProject+8% chance to fully recharge shields after receiving damageEpic
Season 1Auxiliary Generators VBlackProject+9% chance to fully recharge shields after receiving damage. Can restore shields that have been depleted.Legendary
Season 1Stealth Tech IIIBlackProjectCannot be attacked before first attack is made or until 8 seconds pass. Protection from BARRAGE. +5% EvasionRare
Season 1Stealth Tech IVBlackProjectCannot be attacked before first attack is made or until 8 seconds pass. Protection from BARRAGE. +7% EvasionEpic
Season 1Stealth Tech VBlackProjectCannot be attacked before first attack is made or until 8 seconds pass. Protection from BARRAGE. +9% EvasionLegendary
Season 1Overclocking ProtocolsBlackProjectWhen your BF’s HP is 30% or less, its damage is increased by 6% and reload time is decreased by 6%Core
Season 1Overclocking protocols IBlackProjectWhen your BF’s HP is 35% or less, its damage is increased by 12% and reload time is decreased by 12%Common
Season 1Overclocking protocols IIBlackProjectWhen your BF’s HP is 35% or less, its damage is increased by 19% and reload time is decreased by 19%Uncommon
Season 1Overclocking protocols IIIBlackProjectWhen your BF’s HP is 35% or less, its damage is increased by 27% and reload time is decreased by 27%Rare
Season 1Overclocking protocols IVBlackProjectWhen your BF’s HP is 35% or less, its damage is increased by 35% and reload time is decreased by 35%Epic
Season 1Overclocking protocols VBlackProjectWhen your BF’s HP is 35% or less, its damage is increased by 50% and reload time is decreased by 50%, +5% HPLegendary
Season 1Sharp Armored Components IBlackProjectEach time you suffer an attack, your opponent loses 9 HP. Loss of HP is not affected by Armor, Evasion or Shields.Common
Season 1Sharp Armored Components IIBlackProjectEach time you suffer an attack, your opponent loses 10 HP. Loss of HP is not affected by Armor, Evasion or Shields.Uncommon
Season 1Sharp Armored Components IIIBlackProjectEach time you suffer an attack, your opponent loses 12 HP. Loss of HP is not affected by Armor, Evasion or Shields.Rare
Season 1Sharp Armored Components IVBlackProjectEach time you suffer an attack, your opponent loses 13 HP. Loss of HP is not affected by Armor, Evasion or Shields.Epic
Season 1Sharp Armored Components VBlackProjectEach time you suffer an attack, your opponent loses 15 HP. Loss of HP is not affected by Armor, Evasion or Shields. +18% armorLegendary
Season 1Supercharged Jumpdrive Engine IIIBlackProject+4% evasion, +6% ENERGY damageRare
Season 1Supercharged Jumpdrive Engine IVBlackProject+5% evasion, +9% ENERGY damageEpic
Season 1Supercharged Jumpdrive Engine VBlackProject+6% evasion, +10% ENERGY damage, all equipped weapons become ENERGY typeLegendary
Season 1Gold-Plated Hyper CPU IIIBlackProject-3% reload time, +6% MISSILE damageRare
Season 1Gold-Plated Hyper CPU IVBlackProject-6% reload time, +12% MISSILE damageEpic
Season 1Gold-Plated Hyper CPU VBlackProject-10% reload time, +20% MISSILE damageLegendary
Season 1Nano Go Neuronet IBlackProjectEach time your ELECTRIC attacks successfully inflict Shield damage, regain 2% SHIELD.Common
Season 1Nano Go Neuronet IIBlackProjectEach time your ELECTRIC attacks successfully inflict Shield damage, regain 3% SHIELD.Uncommon
Season 1Nano Go Neuronet IIIBlackProjectEach time your ELECTRIC attacks successfully inflict Shield damage, regain 4% SHIELD.Rare
Season 1Nano Go Neuronet IVBlackProjectEach time your ELECTRIC attacks successfully inflict Shield damage, regain 5% SHIELD.Epic
Season 1Nano Go Neuronet VBlackProjectEach time your ELECTRIC attacks successfully inflict Shield damage, regain 6% SHIELD.Legendary
Season 1SVM Multi band Scanner IBlackProjectBF stats can not be lowered by enemy. Each weapon has 15% chance to gain BARRAGE at start of combat.Common
Season 1SVM Multi band Scanner IIBlackProjectBF stats can not be lowered by enemy. Each weapon has 20% chance to gain BARRAGE at start of combat.Uncommon
Season 1SVM Multi band Scanner IIIBlackProjectBF stats can not be lowered by enemy. Each weapon has 23% chance to gain BARRAGE at start of combat.Rare
Season 1SVM Multi band Scanner IVBlackProjectBF stats can not be lowered by enemy. Each weapon has 25% chance to gain BARRAGE at start of combat.Epic
Season 1SVM Multi band Scanner VBlackProjectBF stats can not be lowered by enemy. Each weapon has 27% chance to gain BARRAGE at start of combat.Legendary
Season 1Philanthropist ProtocolsBlackProjectBF stats can not be lowered by enemy. 45% critical hit resistLegendary
Season 1Phoenix protocols IIIBlackProjectResurrect once after going to 0 HP (With 15% HP and no shields)Rare
Season 1Phoenix protocols IVBlackProjectResurrect once after going to 0 HP (With 20% health and no shields)Epic
Season 1Phoenix protocols VBlackProjectResurrect once after going to 0 HP (With 25% HP and no shields)Legendary
Season 2Live Circuit IBlackProject60% of Hp are converted to Shields. Additionally, Hp regeneration is now converted to Shield regeneration.Common
Season 2Live Circuit IIBlackProject70% of Hp are converted to Shields. Additionally, Hp regeneration is now converted to Shield regeneration.Uncommon
Season 2Live Circuit IIIBlackProject80% of Hp are converted to Shields. Additionally, Hp regeneration is now converted to Shield regeneration. +1% Critical Hit chance with ELECTRIC weapons.Rare
Season 2Live Circuit IVBlackProject90% of Hp are converted to Shields. Additionally, Hp regeneration is now converted to Shield regeneration. +5% Critical Hit chance with ELECTRIC weapons.Epic
Season 2Live Circuit VBlackProjectAll Hp except for 1 Hp are converted to Shields. Additionally, Hp regeneration is now converted to Shield regeneration. +10% Critical Hit chance with ELECTRIC weapons.Legendary
Season 2Self Replicating Durantium IBlackProjectArmor cannot be destroyed or ignored. Add 2x of your armor value as bonus HP.Common
Season 2Self Replicating Durantium IIBlackProjectArmor cannot be destroyed or ignored. Add 3x of your armor value as bonus HP.Uncommon
Season 2Self Replicating Durantium IIIBlackProjectArmor cannot be destroyed or ignored. Add 4x of your armor value as bonus HP.Rare
Season 2Self Replicating Durantium IVBlackProjectArmor cannot be destroyed or ignored. Add 5x of your armor value as bonus HP.Epic
Season 2Self Replicating Durantium VBlackProjectArmor cannot be destroyed or ignored. Add 6x of your armor value as bonus HP.Legendary
Season 1Combat Algorithms ProcessorCybernetics+3% critical hit chance, +5% critical hit damageCore
Season 1Combat Algorythms Processor ICybernetics+6% critical hit chance, +10% critical hit damageCommon
Season 1Combat Algorythms Processor IICybernetics+8% critical hit chance, +15% critical hit damageUncommon
Season 1Combat Algorythms Processor IIICybernetics+10% critical hit chance, +20% critical hit damageRare
Season 1Combat Algorythms Processor IVCybernetics+12% critical hit chance, +25% critical hit damageEpic
Season 1Combat Algorythms Processor VCybernetics+15% critical hit chance, +30% critical hit damageLegendary
Season 1Mirror Image Generator ICybernetics+32% critical hit resist, +5% to critical hit damage, +1% EvasionCommon
Season 1Mirror Image Generator IICybernetics+39% critical hit resist, +10% to critical hit damage, +2% EvasionUncommon
Season 1Mirror Image Generator IIICybernetics+47% critical hit resist, +15% to critical hit damage, +3% Evasion, Protection from BARRAGE.Rare
Season 1Mirror Image Generator IVCybernetics+55% critical hit resist, +20% to critical hit damage, +4% Evasion, Protection from BARRAGE.Epic
Season 1Mirror Image Generator VCybernetics+62% critical hit resist, +25% to critical hit damage, +5% Evasion, Protection from BARRAGE.Legendary
Season 1Diamond Fusion Voltaic Battery ICybernetics+1% to critical hit chance, evasion, HPCommon
Season 1Diamond Fusion Voltaic Battery IICybernetics+2% to critical hit chance, evasion, HPUncommon
Season 1Diamond Fusion Voltaic Battery IIICybernetics+4% to critical hit chance, evasion, HPRare
Season 1Diamond Fusion Voltaic Battery IVCybernetics+6% to critical hit chance, evasion, HPEpic
Season 1Diamond Fusion Voltaic Battery VCybernetics+6% to critical hit chance, evasion, HP, reduces reload time by 6%Legendary
Season 1Regenerative NanobotCyberneticsIncrease HP regeneration by 0.2% per secondCore
Season 1Regenerative Nanobot ICyberneticsIncrease HP regeneration by 0.6% per secondCommon
Season 1Regenerative Nanobot IICyberneticsIncrease HP regeneration by 0.8% per secondUncommon
Season 1Regenerative Nanobot IIICyberneticsIncrease HP regeneration by 0.9% per secondRare
Season 1Regenerative Nanobot IVCyberneticsIncrease HP regeneration by 1.2% per secondEpic
Season 1Regenerative Nanobot VCyberneticsIncrease HP regeneration by 1.2% per second, HP total can go beyond max.Legendary
Season 1Rage Against The Nano MachinesCyberneticsIncrease all damage by 3%Core
Season 1Rage Against The Nano Machines ICyberneticsIncrease all damage by +7%Common
Season 1Rage Against The Nano Machines IICyberneticsIncrease all damage by +10%Uncommon
Season 1Rage Against The Nano Machines IIICyberneticsIncrease all damage by +12%Rare
Season 1Rage Against The Nano Machines IVCyberneticsIncrease all damage by +15%Epic
Season 1Rage Against The Nano Machines VCyberneticsIncrease all damage by +18%, +5% critical hit chanceLegendary
Season 1Leeeroy Chip 3.7 IIICyberneticsEach attack gives +1% to CRIT (Max 10%) and +8% to CRIT DAMAGE (Max 80%)Rare
Season 1Leeeroy Chip 3.7 IVCyberneticsEach attack gives +1% to CRIT (Max 12%), and +9% to CRIT DAMAGE (Max 90%)Epic
Season 1Leeeroy Chip 3.7 VCyberneticsEach attack gives +1% to CRIT, (Max 15%), +10% to CRIT DAMAGE (Max 100%)Legendary
Season 1Red Panda protocols IIICyberneticsTrigger a +2% evasion buff that stacks each time your opponent attacks (Max 20%)Rare
Season 1Red Panda protocols IVCyberneticsTrigger a +2.5% evasion buff that stacks each time your opponent attacks (Max 25%)Epic
Season 1Red Panda protocols VCyberneticsTrigger a +3% evasion buff that stacks each time your opponent attacks (Max 25%)Legendary
Season 1Supersonic Sensor Radar IIICybernetics+1.5% critical hit chance, +3% critical hit damage, -5% reload timeRare
Season 1Supersonic Sensor Radar IVCybernetics+2% critical hit chance, +4% critical hit damage, -7% reload timeEpic
Season 1Supersonic Sensor Radar VCybernetics+2.5% critical hit chance, +5% critical hit damage, -10% reload timeLegendary
Season 1Promethium Neogenic Battery IIICybernetics+10 shield points, +0.5%/s shield regen, +2% ENERGY damageRare
Season 1Promethium Neogenic Battery IVCybernetics+20 shield points, +1%/s shield regen, +4% ENERGY damageEpic
Season 1Promethium Neogenic Battery VCybernetics+30 shield points, +1.5%/s shield regen, +6% ENERGY damageLegendary
Season 1Celsium Quantum Frame IIICybernetics+6% HP, +1 armor, +10% critical hit resistRare
Season 1Celsium Quantum Frame IVCybernetics+8% HP, +2 armor, +15% critical hit resistEpic
Season 1Celsium Quantum Frame VCybernetics+10% HP, +3 armor, +20% critical hit resistLegendary
Season 2Leech Nanobots ICyberneticsCritical hits heal 6% of damage done to HPCommon
Season 2Leech Nanobots IICyberneticsCritical hits heal 7% of damage done to HPUncommon
Season 2Leech Nanobots IIICyberneticsCritical hits heal 8% of damage done to HPRare
Season 2Leech Nanobots IVCyberneticsCritical hits heal 9% of damage done to HPEpic
Season 2Leech Nanobots VCyberneticsCritical hits heal 10% of damage done to HPLegendary
Season 2Segmented Structure ICyberneticsCannot lose more than 45% of starting HP maximum value per Burst. +1 Armor.Common
Season 2Segmented Structure IICyberneticsCannot lose more than 40% of starting HP maximum value per Burst. +2 Armor.Uncommon
Season 2Segmented Structure IIICyberneticsCannot lose more than 35% of starting HP maximum value per Burst. +3 Armor.Rare
Season 2Segmented Structure IVCyberneticsCannot lose more than 30% of starting HP maximum value per Burst. +4 Armor.Epic
Season 2Segmented Structure VCyberneticsCannot lose more than 25% of starting HP maximum value per Burst. +5 Armor.Legendary
Season 2Nano Interference InjectorCyberneticsYour attacks reduce damage of opponent’s next attack by 20% (non cumulative). Increase HP regeneration by 1% per second.Legendary