Welcome newFlys and vetFlys alike, browse the wares to your leisure to find that extra edge against your foes!
Name | Property | Damage Per Fire | Reload | Burst | Total DMG | DPS | Rarity | Effect |
---|---|---|---|---|---|---|---|---|
Autocannon | Kinetic | 13 | 2 | 2 | 26 | 13 | Core | +20% damage to shields |
Howitzer | Kinetic | 52 | 4 | 1 | 52 | 13 | Core | +15% damage to shields |
Proton Blaster | Energy | 32 | 2 | 1 | 32 | 16 | Core | 0.5% bonus damage per point of armor your opponent has |
Hunter Missiles | Missile | 54 | 4.5 | 1 | 54 | 12 | Core | Ignores all evasion |
Micro Rocket Pods | Missile | 7.5 | 8 | 16 | 120 | 15 | Core | Ignores 10% evasion |
Lightning Probe I | Electric | 22.5 | 2 | 2 | 45 | 22.5 | Common | -50% damage to shields |
Lightning Probe II | Electric | 27.5 | 2 | 2 | 55 | 27.5 | Uncommon | -40% damage to shields |
Lightning Probe III | Electric | 32.5 | 2 | 2 | 65 | 32.5 | Rare | -30% damage to shields |
Lightning Probe IV | Electric | 37.5 | 2 | 2 | 75 | 37.5 | Epic | -30% damage to shields |
Electroblast Zapper | Electric | 42.5 | 2 | 2 | 85 | 42.5 | Legendary | -30% damage to shields, reduce damage of opponent’s next attack by -15% damage |
Gravity Gun III | Electric | 40 | 2 | 1 | 40 | 20 | Rare | +8% bonus damage for each point of armor opponent possesses |
Gravity Gun IV | Electric | 50 | 2 | 1 | 50 | 25 | Epic | +6% bonus damage for each point of armor opponent possesses |
Zero Point Energy Dislocator | Electric | 60 | 2 | 1 | 60 | 30 | Legendary | +5% bonus damage for each point of armor opponent possesses, +3% ELECTRIC Damage |
Monofilament Spinner I | Electric | 7.5 | 3 | 5 | 37.5 | 12.5 | Common | This weapon: +25% critical hit chance |
Monofilament Spinner II | Electric | 10 | 3 | 5 | 50 | 16.7 | Uncommon | This weapon: +25% critical hit chance |
Monofilament Spinner III | Electric | 12.5 | 3 | 5 | 62.5 | 20.83 | Rare | This weapon: +25% critical hit chance |
Monofilament Spinner IV | Electric | 15 | 3 | 5 | 75 | 25 | Epic | This weapon: +25% critical hit chance |
Superslicer Rotator G2000 | Electric | 17.5 | 3 | 5 | 87.5 | 29.17 | Legendary | This weapon: +25% critical hit chance, +20% critical hit damage |
EMP Blaster I | Electric | 8 | 4 | 1 | 8 | 2 | Common | Stops all opponent weapons, and shield recharge for 1.3 sec (EMP) |
EMP Blaster II | Electric | 10 | 4 | 1 | 10 | 2.5 | Uncommon | Stops all opponent weapons, and shield recharge for 1.5 sec (EMP) |
EMP Blaster III | Electric | 12 | 4 | 1 | 12 | 3 | Rare | Stops all opponent weapons, and shield recharge for 1.6 sec (EMP) |
EMP Blaster IV | Electric | 14 | 4 | 1 | 14 | 3.5 | Epic | Stops all opponent weapons, and shield recharge for 1.7 sec (EMP) |
EM Destabilization Sphere | Electric | 16 | 4 | 1 | 16 | 4 | Legendary | Stops all opponent weapons, and shield recharge for 2 sec (EMP) |
Hacking Ray III | Electric | 0 | 4 | 1 | 0 | 0 | Rare | +55% chance opponents next attack is inflicted to themselves (HACK) |
Hacking Ray IV | Electric | 0 | 4 | 1 | 0 | 0 | Epic | +65% chance opponents next attack is inflicted to themselves (HACK) |
XPLOIT infiltration device | Electric | 0 | 4 | 1 | 0 | 0 | Legendary | +75% chance opponents next attack is inflicted to themselves (HACK) |
ACS Probe I | Electric | 20 | 5 | 1 | 20 | 4 | Common | Apply a virus debuff on hit causing -10% CRIT, -10% evasion, -5% shield regen, and 10% more damage taken (Effect stacks up to -40%) |
ACS Probe II | Electric | 22.5 | 5 | 1 | 22.5 | 4.5 | Uncommon | Apply a virus debuff on hit causing -12% CRIT, -12% evasion, -6% shield regen, and 12% more damage taken (Effect stacks up to -50%) |
ACS Probe III | Electric | 25 | 5 | 1 | 25 | 5 | Rare | Apply a virus debuff on hit causing -15% CRIT, -15% evasion, -8% shield regen, and 15% more damage taken (Effect stacks up to -55%) |
ACS Probe IV | Electric | 27.5 | 5 | 1 | 27.5 | 5.5 | Epic | Apply a virus debuff on hit causing -18% CRIT, -18% evasion, -10% shield regen, and 18% more damage taken (Effect stacks up to -60%) |
ILOVEU2 Probe | Electric | 30 | 5 | 1 | 30 | 6 | Legendary | Apply a virus debuff on hit causing -25% CRIT, -25% evasion, -12% shield regen, and 25% more damage taken (Effect stacks up to -70%) |
Mini Gun I | Kinetic | 5.75 | 3.5 | 10 | 57.5 | 16.43 | Common | +25% damage to shields |
Mini Gun II | Kinetic | 5.75 | 3 | 10 | 57.5 | 19.2 | Uncommon | +25% damage to shields |
Mini Gun III | Kinetic | 5.75 | 2.5 | 10 | 57.5 | 23 | Rare | +25% damage to shields |
Mini Gun IV | Kinetic | 5.75 | 2 | 10 | 57.5 | 28.75 | Epic | +25% damage to shields |
Greased Gatling Gator | Kinetic | 5.75 | 1.75 | 10 | 57.5 | 32.86 | Legendary | +30% damage to shields. +1% critical hit chance |
Carrot Cannonade | Kinetic | 12 | 3 | 8 | 96 | 32 | Legendary | +8% damage to shields, +8% critical hit chance, Ignores 8% evasion. |
Flak Gun I | Kinetic | 9.8 | 2 | 3 | 29.4 | 14.7 | Common | Ignores up to 20% of evasion, +10% damage to shields |
Flak Gun II | Kinetic | 11.6 | 2 | 3 | 34.8 | 17.4 | Uncommon | Ignores up to 20% of evasion, +10% damage to shields |
Flak Gun III | Kinetic | 14 | 2 | 3 | 42 | 21 | Rare | Ignores up to 20% of evasion, +10% damage to shields |
Flak Gun IV | Kinetic | 17 | 2 | 3 | 51 | 25.5 | Epic | Ignores up to 20% of evasion, +10% damage to shields |
Supersonic Flak Launcher | Kinetic | 20 | 2 | 3 | 60 | 30 | Legendary | Ignores evasion, +20% damage to shields |
Railgun I | Kinetic | 140 | 8 | 1 | 140 | 17.5 | Common | +20% damage to shields |
Railgun II | Kinetic | 160 | 8 | 1 | 160 | 20 | Uncommon | +20% damage to shields |
Railgun III | Kinetic | 180 | 8 | 1 | 180 | 22.5 | Rare | +20% damage to shields |
Railgun IV | Kinetic | 200 | 8 | 1 | 200 | 25 | Epic | +20% damage to shields |
Rapid-Fire Rail Chamber | Kinetic | 220 | 8 | 1 | 220 | 27.5 | Legendary | +20% damage to shields |
Autocannon I | Kinetic | 15 | 2 | 2 | 30 | 15 | Common | +30% damage to shields |
Autocannon II | Kinetic | 17 | 2 | 2 | 34 | 17 | Uncommon | +30% damage to shields |
Autocannon III | Kinetic | 20 | 2 | 2 | 40 | 20 | Rare | +30% damage to shields |
Autocannon IV | Kinetic | 22 | 2 | 2 | 44 | 22 | Epic | +30% damage to shields |
ReapHail Cannon | Kinetic | 26 | 2 | 2 | 52 | 26 | Legendary | +35% damage to shields |
Howitzer I | Kinetic | 65 | 4 | 1 | 65 | 16.25 | Common | +40% damage to shields |
Howitzer II | Kinetic | 75 | 4 | 1 | 75 | 18.75 | Uncommon | +40% damage to shields |
Howitzer III | Kinetic | 85 | 4 | 1 | 85 | 21.25 | Rare | +40% damage to shields |
Howitzer IV | Kinetic | 95 | 4 | 1 | 95 | 23.75 | Epic | +40% damage to shields |
Fusion Howitzer Disintegrator | Kinetic | 105 | 4 | 1 | 105 | 26.25 | Legendary | +45% damage to shields |
ArbiBlaster IV | Kinetic | 27 | 7 | 7 | 189 | 27 | Epic | This weapon: +7% damage to shields. Barrage: One free attack at the start of combat. |
ArbiBlaster V | Kinetic | 28 | 7 | 7 | 196 | 28 | Legendary | This weapon: +7% damage to shields. Barrage: One free attack at the start of combat. |
Mining Laser | Energy | 30 | 5 | 2 | 60 | 12 | Core | Destroys 0.5 points of opponents armor per attack |
Mining Laser I | Energy | 40 | 5 | 2 | 80 | 16 | Common | Destroys 1 points of opponents armor per attack |
Mining Laser II | Energy | 45 | 5 | 2 | 90 | 18 | Uncommon | Destroys 1.3points of opponents armor per attack |
Mining Laser III | Energy | 55 | 5 | 2 | 110 | 22 | Rare | Destroys 1.6 points of opponents armor per attack |
Mining Laser IV | Energy | 65 | 5 | 2 | 130 | 26 | Epic | Destroys 1.8 points of opponents armor per attack |
Pulse Mining Phaser | Energy | 75 | 5 | 2 | 150 | 30 | Legendary | Destroys 2 point of opponents armor per attack, +5% HP |
Proton Blaster I | Energy | 40 | 2 | 1 | 40 | 20 | Common | +1% bonus damage per point of armor your opponent has |
Proton Blaster II | Energy | 45 | 2 | 1 | 45 | 22.5 | Uncommon | +2% bonus damage per point of armor your opponent has |
Proton Blaster III | Energy | 50 | 2 | 1 | 50 | 25 | Rare | +4% bonus damage per point of armor your opponent has |
Proton Blaster IV | Energy | 55 | 2 | 1 | 55 | 27.5 | Epic | +5% bonus damage per point of armor your opponent has |
Veteran Meson Blaster | Energy | 60 | 2 | 1 | 60 | 30 | Legendary | +6% bonus damage per point of armor your opponent has, +5% ENERGY damage |
Laser Cannon I | Energy | 30 | 2 | 1 | 30 | 15 | Common | +20% bonus damage to HP, destroys 0.1 points of opponents armor per attack |
Laser Cannon II | Energy | 35 | 2 | 1 | 35 | 17.5 | Uncommon | +20% bonus damage to HP, destroys 0.2 points of opponents armor per attack |
Laser Cannon III | Energy | 40 | 2 | 1 | 40 | 20 | Rare | +20% bonus damage to HP, destroys 0.3 points of opponents armor per attack |
Laser Cannon IV | Energy | 45 | 2 | 1 | 45 | 22.5 | Epic | +20% bonus damage to HP, destroys 0.4 points of opponents armor per attack |
Cataclysm Laser Cannon | Energy | 50 | 2 | 1 | 50 | 25 | Legendary | +20% bonus damage to HP, destroys 0.5 points of opponents armor per attack |
Scatter Laser I | Energy | 7 | 1.5 | 3 | 21 | 14 | Common | Ignores 50% of opponents armor |
Scatter Laser II | Energy | 9 | 1.5 | 3 | 27 | 18 | Uncommon | Ignores 50% of opponents armor |
Scatter Laser III | Energy | 12 | 1.5 | 3 | 36 | 24 | Rare | Ignores 50% of opponents armor |
Scatter Laser IV | Energy | 13.5 | 1.5 | 3 | 40.5 | 27 | Epic | Ignores 50% of opponents armor |
Vortex Scatter Equalizer | Energy | 14.5 | 1.5 | 3 | 43.5 | 29 | Legendary | Ignores 55% of opponents armor |
Plasma Spear I | Energy | 80 | 5 | 1 | 80 | 16 | Common | +2% damage per point of armor the opponent possesses. |
Plasma Spear II | Energy | 100 | 5 | 1 | 100 | 20 | Uncommon | +2% damage per point of armor the opponent possesses. |
Plasma Spear III | Energy | 125 | 5 | 1 | 125 | 25 | Rare | +2% damage per point of armor the opponent possesses. |
Plasma Spear IV | Energy | 150 | 5 | 1 | 150 | 30 | Epic | +2% damage per point of armor the opponent possesses. |
Augmented Proton Spear | Energy | 175 | 5 | 1 | 175 | 35 | Legendary | +2% damage per point of armor the opponent possesses. |
Nova Flare I | Energy | 22 | 6 | 4 | 88 | 15 | Common | +10% to your armor |
Nova Flare II | Energy | 28 | 6 | 4 | 112 | 18.7 | Uncommon | +15% to your armor |
Nova Flare III | Energy | 34 | 6 | 4 | 136 | 23 | Rare | +18% to your armor |
Nova Flare IV | Energy | 40 | 6 | 4 | 160 | 27 | Epic | +22% to your armor |
Anti-Matter Nova Flare | Energy | 46 | 6 | 4 | 184 | 31 | Legendary | +25% to your armor |
Microwave Emitter III | Energy | 60 | 3 | 1 | 60 | 20 | Rare | Ignores all armor & evasion |
Microwave Emitter IV | Energy | 72 | 3 | 1 | 72 | 24 | Epic | Ignores all armor & evasion |
Cosmic Microwave Equalizer | Energy | 80 | 3 | 1 | 80 | 27 | Legendary | Ignores all armor & evasion, +10% ENERGY damage |
BF 43 Heavy Blaster | Energy | 26 | 2 | 2 | 52 | 26 | Epic | Ignores 20% of opponents armor, this weapon: +20% critical hit chance. “Never tell me the odds!” |
BF 44 Heavy Blaster | Energy | 30 | 2 | 2 | 60 | 30 | Legendary | Ignores 25% of opponents armor, this weapon: +25% critical hit chance. “Never tell me the odds!” |
Hunter Missiles I | Missile | 63 | 4.5 | 1 | 63 | 14 | Common | Ignores all evasion |
Hunter Missiles II | Missile | 76 | 4.5 | 1 | 76 | 17 | Uncommon | Ignores all evasion |
Hunter Missiles III | Missile | 80 | 4.5 | 1 | 80 | 18 | Rare | Ignores all evasion |
Hunter Missiles IV | Missile | 84 | 4.5 | 1 | 84 | 18.7 | Epic | Ignores all evasion |
Self-Guided Hunter Missiles | Missile | 88 | 4.5 | 1 | 88 | 19.6 | Legendary | Ignores all evasion, +10% MISSILE damage |
Micro Rocket Pods I | Missile | 10 | 8 | 16 | 160 | 20 | Common | Ignores 10% evasion |
Micro Rocket Pods II | Missile | 12 | 8 | 16 | 192 | 24 | Uncommon | Ignores 10% evasion |
Micro Rocket Pods III | Missile | 14 | 8 | 16 | 224 | 28 | Rare | Ignores 10% evasion |
Micro Rocket Pods IV | Missile | 16 | 8 | 16 | 256 | 32 | Epic | Ignores 10% evasion |
Micro Proton Rockets | Missile | 16.5 | 8 | 16 | 264 | 33 | Legendary | Ignores 20% evasion. When a KINETIC weapon is also equipped this weapon deals 15% bonus damage |
Long Range Micromissiles I | Missile | 8 | 5 | 9 | 72 | 14.4 | Common | One free attack at the start of combat, the initial attack cannot be evaded |
Long Range Micromissiles II | Missile | 10 | 5 | 9 | 90 | 18 | Uncommon | One free attack at the start of combat, the initial attack cannot be evaded |
Long Range Micromissiles III | Missile | 12 | 5 | 9 | 108 | 21.6 | Rare | One free attack at the start of combat, the initial attack cannot be evaded |
Long Range Micromissiles IV | Missile | 14 | 5 | 9 | 126 | 25.2 | Epic | One free attack at the start of combat, the initial attack cannot be evaded |
Nail Biter F2M2 Missiles | Missile | 18 | 5 | 9 | 162 | 32.4 | Legendary | One free attack at the start of combat, the initial attack cannot be evaded |
Rocket Pods I | Missile | 19 | 4 | 4 | 76 | 19 | Common | Deals 20% additional damage if the opponent has more than 10% evasion |
Rocket Pods II | Missile | 23 | 4 | 4 | 92 | 23 | Uncommon | Deals 25% additional damage if the opponent has more than 10% evasion |
Rocket Pods III | Missile | 26 | 4 | 4 | 104 | 26 | Rare | Deals 30% additional damage if the opponent has more than 10% evasion |
Rocket Pods IV | Missile | 28 | 4 | 4 | 112 | 28 | Epic | Deals 35% additional damage if the opponent has more than 10% evasion |
Heavy Photon Rocket Pods | Missile | 30 | 4 | 4 | 120 | 30 | Legendary | Deals 40% additional damage if the opponent has more than 10% evasion, ignores 10% evasion |
Hammerhead Missiles I | Missile | 85 | 5 | 1 | 85 | 17 | Common | Ignores evasion, +50% critical damage |
Hammerhead Missiles II | Missile | 95 | 5 | 1 | 95 | 19 | Uncommon | Ignores evasion, +50% critical damage |
Hammerhead Missiles III | Missile | 110 | 5 | 1 | 110 | 22 | Rare | Ignores evasion, +50% critical damage |
Hammerhead Missiles IV | Missile | 120 | 5 | 1 | 120 | 24 | Epic | Ignores evasion, +50% critical damage |
Supernova Neon Missiles | Missile | 130 | 5 | 1 | 130 | 26 | Legendary | Ignores evasion, +50% critical damage. When an ENERGY weapon is equipped this weapon deals +15% damage |
Micro Nuke III | Fusion | 320 | 10 | 1 | 320 | 32 | Rare | Damages both BattleFlys. Cannot benefit from -% RELOAD and BARRAGE. |
Micro Nuke IV | Fusion | 400 | 10 | 1 | 400 | 40 | Epic | Damages both BattleFlys. Cannot benefit from -% RELOAD and BARRAGE. |
Emissary of the End | Fusion | 500 | 10 | 1 | 500 | 50 | Legendary | Damages both BattleFlys. Cannot benefit from -% RELOAD and BARRAGE. |
Rad Blaster I | Fusion | 0 | 5 | 1 | 0 | 0 | Common | Hits your opponent with a RAD effect, dealing 5.5 HP damage per second for the rest of combat. Effect stacks. Ignores Armor and Shields |
Rad Blaster II | Fusion | 0 | 5 | 1 | 0 | 0 | Uncommon | Hits your opponent with a RAD effect, dealing 6 HP damage per second for the rest of combat. Effect stacks. Ignores Armor and Shields |
Rad Blaster III | Fusion | 0 | 5 | 1 | 0 | 0 | Rare | Hits your opponent with a RAD effect, dealing 6.5 HP damage per second for the rest of combat. Effect stacks. Ignores Armor and Shields |
Rad Blaster IV | Fusion | 0 | 5 | 1 | 0 | 0 | Epic | Hits your opponent with a RAD effect, dealing 7.5 HP damage per second for the rest of combat. Effect stacks. Ignores Armor and Shields |
Rad Firestorm | Fusion | 0 | 5 | 1 | 0 | 0 | Legendary | Hits your opponent with a RAD effect, dealing 8 HP damage per second for the rest of combat. Effect stacks. Ignores Armor and Shields |
Micro Black Hole Turbine III | Fusion | 0 | 4.8 | 1 | 0 | 0 | Rare | Deals 16% of opponents max HP as damage. Ignores Armor and Shields |
Micro Black Hole Turbine IV | Fusion | 0 | 4.8 | 1 | 0 | 0 | Epic | Deals 18% of opponents max HP as damage. Ignores Armor and Shields |
Radiated Black Abyss Generator | Fusion | 0 | 4.8 | 1 | 0 | 0 | Legendary | Deals 20% of opponents max HP as damage. Ignores Armor and Shields |
Micro Nuke I | Fusion | 200 | 10 | 1 | 200 | 20 | Common | Damages both BattleFlys. Cannot benefit from -% RELOAD and BARRAGE. |
Micro Nuke II | Fusion | 260 | 10 | 1 | 260 | 26 | Uncommon | Damages both BattleFlys. Cannot benefit from -% RELOAD and BARRAGE. |
Shrinking Ray I | Electric | 0 | 3.5 | 1 | 0 | 0 | Common | Decreases opponent’s size by 10% of its maximum, reduces their damage by 5% and increases their evasion by 1%. If the opponent's size is reduced to 0%, they lose the battle. |
Shrinking Ray II | Electric | 0 | 3.5 | 1 | 0 | 0 | Uncommon | Decreases opponent’s size by 10% of its maximum, reduces their damage by 6% and increases their evasion by 1%. If the opponent's size is reduced to 0%, they lose the battle. |
Shrinking Ray III | Electric | 0 | 3.5 | 1 | 0 | 0 | Rare | Decreases opponent’s size by 10% of its maximum, reduces their damage by 7% and increases their evasion by 1%. If the opponent's size is reduced to 0%, they lose the battle. |
Shrinking Ray IV | Electric | 0 | 3.5 | 1 | 0 | 0 | Epic | Decreases opponent’s size by 10% of its maximum, reduces their damage by 8% and increases their evasion by 1%. If the opponent's size is reduced to 0%, they lose the battle. |
Petite Pulverizer | Electric | 0 | 3.5 | 1 | 0 | 0 | Legendary | Decreases opponent’s size by 10% of its maximum, reduces their damage by 9% and increases their evasion by 1%. If the opponent's size is reduced to 0%, they lose the battle. |
Arc Capacitor I | Electric | 50 | 3 | 1 | 50 | 16.67 | Common | Whenever this weapon lands a critical hit, it immediately performs an additional attack. -20% damage Vs Shields |
Arc Capacitor II | Electric | 60 | 3 | 1 | 60 | 20 | Uncommon | Whenever this weapon lands a critical hit, it immediately performs an additional attack. -20% damage Vs Shields |
Arc Capacitor III | Electric | 70 | 3 | 1 | 70 | 23.33 | Rare | Whenever this weapon lands a critical hit, it immediately performs an additional attack. -20% damage Vs Shields |
Arc Capacitor IV | Electric | 80 | 3 | 1 | 80 | 26.67 | Epic | Whenever this weapon lands a critical hit, it immediately performs an additional attack. -20% damage Vs Shields |
The Pulsar Radio Musket | Electric | 90 | 3 | 1 | 90 | 30 | Legendary | Whenever this weapon lands a critical hit, it immediately performs an additional attack. -20% damage Vs Shields |
Thermobaric Missiles I | Missile | 35 | 8 | 4 | 140 | 17.5 | Common | Delivers full damage to HP and shields concurrently. Ignores 5% evasion |
Thermobaric Missiles II | Missile | 40 | 7.75 | 4 | 160 | 20.65 | Uncommon | Delivers full damage to HP and shields concurrently. Ignores 5% evasion |
Thermobaric Missiles III | Missile | 45 | 7.5 | 4 | 180 | 24 | Rare | Delivers full damage to HP and shields concurrently. Ignores 5% evasion |
Thermobaric Missiles IV | Missile | 50 | 7.25 | 4 | 200 | 27.59 | Epic | Delivers full damage to HP and shields concurrently. Ignores 5% evasion |
Thermocalypse | Missile | 55 | 7 | 4 | 220 | 31.43 | Legendary | Delivers full damage to HP and shields concurrently. Ignores 5% evasion |
Flamethrower I | Fusion | 9 | 4 | 6 | 54 | 13.5 | Common | This attack ignores Shields and applies a RAD effect to your opponent. The RAD effect inflicts a continuous loss of 1 HP per second for the remainder of the battle. The effect stacks. HP loss is not affected by Armor, Evasion, or Shields. |
Flamethrower II | Fusion | 11 | 4 | 6 | 66 | 16.5 | Uncommon | This attack ignores Shields and applies a RAD effect to your opponent. The RAD effect inflicts a continuous loss of 1 HP per second for the remainder of the battle. The effect stacks. HP loss is not affected by Armor, Evasion, or Shields. |
Flamethrower III | Fusion | 13 | 4 | 6 | 78 | 19.5 | Rare | This attack ignores Shields and applies a RAD effect to your opponent. The RAD effect inflicts a continuous loss of 1 HP per second for the remainder of the battle. The effect stacks. HP loss is not affected by Armor, Evasion, or Shields. |
Flamethrower IV | Fusion | 15 | 4 | 6 | 90 | 22.5 | Epic | This attack ignores Shields and applies a RAD effect to your opponent. The RAD effect inflicts a continuous loss of 1 HP per second for the remainder of the battle. The effect stacks. HP loss is not affected by Armor, Evasion, or Shields. |
XL 69 Dragonbreath | Fusion | 17 | 4 | 6 | 102 | 25.5 | Legendary | This attack ignores Shields and applies a RAD effect to your opponent. The RAD effect inflicts a continuous loss of 1 HP per second for the remainder of the battle. The effect stacks. HP loss is not affected by Armor, Evasion, or Shields. |
Orbital Laser Beacon I | Energy | 100 | 17 | 1 | 100 | 5.88 | Common | Automatically attacks once per second after attacking. Automatic attacks do not receive this effect. Each legendary mod equipped reduces damage by 20%. Cannot benefit from -% RELOAD and BARRAGE. |
Orbital Laser Beacon II | Energy | 120 | 17 | 1 | 120 | 7.06 | Uncommon | Automatically attacks once per second after attacking. Automatic attacks do not receive this effect. Each legendary mod equipped reduces damage by 20%. Cannot benefit from -% RELOAD and BARRAGE. |
Orbital Laser Beacon III | Energy | 140 | 17 | 1 | 140 | 8.24 | Rare | Automatically attacks once per second after attacking. Automatic attacks do not receive this effect. Each legendary mod equipped reduces damage by 20%. Cannot benefit from -% RELOAD and BARRAGE. |
Orbital Laser Beacon IV | Energy | 160 | 17 | 1 | 160 | 9.41 | Epic | Automatically attacks once per second after attacking. Automatic attacks do not receive this effect. Each legendary mod equipped reduces damage by 20%. Cannot benefit from -% RELOAD and BARRAGE. |
Skyfire Laser Sigil | Energy | 180 | 17 | 1 | 180 | 10.59 | Legendary | Automatically attacks once per second after attacking. Automatic attacks do not receive this effect. Each other legendary mod equipped reduces damage by 20%. Cannot benefit from -% RELOAD and BARRAGE. |
Grenade Launcher I | Missile | 80 | 5 | 1 | 80 | 16 | Common | Each attack shoots a random grenade. Stun Grenade: Opponent stun for 1.2 seconds. Smoke Grenade: Opponent's attacks have 50% miss chance for 2.2 seconds. Incendiary Grenade: Inflict 4 damage per second for the remaining of battle. |
Grenade Launcher II | Missile | 95 | 5 | 1 | 95 | 19 | Uncommon | Each attack shoots a random grenade. Stun Grenade: Opponent stun for 1.5 seconds. Smoke Grenade: Opponent's attacks have 50% miss chance for 2.4 seconds. Incendiary Grenade: Inflict 4.5 damage per second for the remaining of battle. |
Grenade Launcher III | Missile | 110 | 5 | 1 | 110 | 22 | Rare | Each attack shoots a random grenade. Stun Grenade: Opponent stun for 1.8 seconds. Smoke Grenade: Opponent's attacks have 50% miss chance for 2.6 seconds. Incendiary Grenade: Inflict 5 damage per second for the remaining of battle. |
Grenade Launcher IV | Missile | 125 | 5 | 1 | 125 | 25 | Epic | Each attack shoots a random grenade. Stun Grenade: Opponent stun for 2.1 seconds. Smoke Grenade: Opponent's attacks have 50% miss chance for 2.8 seconds. Incendiary Grenade: Inflict 5.5 damage per second for the remaining of battle. |
Grenade Grizzly | Missile | 140 | 5 | 1 | 140 | 28 | Legendary | Each attack shoots a random grenade. Stun Grenade: Opponent stun for 2.4 seconds. Smoke Grenade: Opponent's attacks have 50% miss chance for 3 seconds. Incendiary Grenade: Inflict 6 damage per second for the remaining of battle. |
Gauss Rifle I | Kinetic | 34 | 4 | 2 | 68 | 17 | Common | Each successful attack reduces opponent’s Shield recharge rate by -3%/s. |
Gauss Rifle II | Kinetic | 43 | 4 | 2 | 86 | 21.5 | Uncommon | Each successful attack reduces opponent’s Shield recharge rate by -3%/s. |
Gauss Rifle III | Kinetic | 52 | 4 | 2 | 104 | 26 | Rare | Each successful attack reduces opponent’s Shield recharge rate by -3%/s. |
Gauss Rifle IV | Kinetic | 61 | 4 | 2 | 122 | 30.5 | Epic | Each successful attack reduces opponent’s Shield recharge rate by -3%/s. |
Gauss Gargoyle M-920 | Kinetic | 70 | 4 | 2 | 140 | 35 | Legendary | Each successful attack reduces opponent’s Shield recharge rate by -3%/s. |
Silicon Sniper System I | Kinetic | 105 | 6 | 1 | 105 | 17.5 | Common | When this weapon breaks opponent’s Shield, stuns 1sec. Critical Hit chance is applied as a bonus damage % to Shields |
Silicon Sniper System II | Kinetic | 125 | 6 | 1 | 125 | 20.83 | Uncommon | When this weapon breaks opponent’s Shield, stuns 1sec. Critical Hit chance is applied as a bonus damage % to Shields |
Silicon Sniper System III | Kinetic | 145 | 6 | 1 | 145 | 24.17 | Rare | When this weapon breaks opponent’s Shield, stuns 1sec. Critical Hit chance is applied as a bonus damage % to Shields |
Silicon Sniper System IV | Kinetic | 165 | 6 | 1 | 165 | 27.5 | Epic | When this weapon breaks opponent’s Shield, stuns 1sec. Critical Hit chance is applied as a bonus damage % to Shields |
Super Silicon Ghost | Kinetic | 185 | 6 | 1 | 185 | 30.83 | Legendary | When this weapon breaks opponent’s Shield, stuns 1sec. Critical Hit chance is applied as a bonus damage % to Shields |
Plasma Pulse Pistol I | Fusion | 13 | 2.5 | 3 | 39 | 15.6 | Common | Deals +% bonus damage to HP equal to twice the combined reload value of equipped weapons. |
Plasma Pulse Pistol II | Fusion | 16 | 2.5 | 3 | 48 | 19.2 | Uncommon | Deals +% bonus damage to HP equal to twice the combined reload value of equipped weapons. |
Plasma Pulse Pistol III | Fusion | 19 | 2.5 | 3 | 57 | 22.8 | Rare | Deals +% bonus damage to HP equal to twice the combined reload value of equipped weapons. |
Plasma Pulse Pistol IV | Fusion | 22 | 2.5 | 3 | 66 | 26.4 | Epic | Deals +% bonus damage to HP equal to twice the combined reload value of equipped weapons. |
Plasma Pulsar Blaster | Fusion | 25 | 2.5 | 3 | 75 | 30 | Legendary | Deals +% bonus damage to HP equal to twice the combined reload value of equipped weapons. |
Photon Pulse Rifle I | Energy | 10 | 4 | 7 | 70 | 17.5 | Common | Ignores 30% of opponents armor. +2 Burst per Rare mod equipped. |
Photon Pulse Rifle II | Energy | 12 | 4 | 7 | 84 | 21 | Uncommon | Ignores 30% of opponents armor. +2 Burst per Rare mod equipped. |
Photon Pulse Rifle III | Energy | 14 | 4 | 7 | 98 | 24.5 | Rare | Ignores 30% of opponents armor. +2 Burst per other Rare mod equipped. |
Photon Pulse Rifle IV | Energy | 16 | 4 | 7 | 112 | 28 | Epic | Ignores 30% of opponents armor. +2 Burst per Rare mod equipped. |
Photon Pinnacle Projector | Energy | 18 | 4 | 7 | 126 | 31.5 | Legendary | Ignores 30% of opponents armor. +2 Burst per Rare mod equipped. |