Builds: Energy-Linked Reaper

What this build is about?

  • This is a budget-friendly build as long as you can roll the weapon mods! (e.g common-uncommon will still destroy rarer flies!)
  • This means – no…you don’t need those epic/legendary rarities to make it!
  • Linked Combat Systems is few of the most flexible utility mods available.
  • Pair any low reload + high reload on weapon 2 and you have a readily rugz-frenemy Fly build already.
  • To make it better, pair this with Scatter Laser (lowest CD rate wep in the game) with Nova Flare series (slowest CD rate)
  • Watch the opponent face-melt in the replay.
  • Tempest observation of meta – everyone loves their shields (as of 2/8/2023). Pounce on them with the Ceramo armor line & give them a taste of gorilla-glass MAGIC!
NameRarityDPSTotal DMGDMG per shotShots FiredReload (sec)Effect
Scatter Laser ICommon1421731.5Ignores 50% of opponents armor
Scatter Laser IIUncommon1827931.5Ignores 50% of opponents armor
Scatter Laser IIIRare24361231.5Ignores 50% of opponents armor
Scatter Laser IVEpic2740.513.531.5Ignores 50% of opponents armor
Vortex Scatter EqualizerLegendary2943.514.531.5Ignores 55% of opponents armor
NameRarityDPSTotal DMGDMG per shotShots FiredReload (sec)Effect
Nova Flare ICommon16962446+15% armor
Nova Flare IIUncommon241203045+20% armor
Nova Flare IIIRare28.81443645+25% armor
Nova Flare IVEpic33.61684245+30% armor
Anti-Matter Nova FlareLegendary402005045+35% armor
NameRarityArmorEvasionShieldAdditional Effects
Ceramo Armor ICommon600
Ceramo Armor IIUncommon800
Ceramo Armor IIIRare1000+2% HP
Ceramo Armor IVEpic1200+3% HP
Ceramo Armor VLegendary1400+5% HP, +5% Fusion Damage
NameRarityAdditional Effects
Linked Combat Systems ICommonEvery time weapon 1 attacks, 5% chance that weapon 2 also shoots.
Linked Combat Systems IIUncommonEvery time weapon 1 attacks, 10% chance that weapon 2 also shoots.
Linked Combat Systems IIIRareEvery time weapon 1 attacks, 12% chance that weapon 2 also shoots.
Linked Combat Systems IVEpicEvery time weapon 1 attacks, 14% chance that weapon 2 also shoots.
Linked Combat Systems VLegendaryEvery time weapon 1 attacks, 17% chance that weapon 2 also shoots.

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