What does it do?
Baby-shark doo-doo-doo? Hekk no!
This thing stops those pesky kid-flys that play d0geball!
Bonus: Up your crit rate and watch them explode in a glorious mess of parts and circuitry!
Name | Rarity | DPS | Total DMG | DMG per shot | Shots Fired | Reload (sec) | Effect | |
---|---|---|---|---|---|---|---|---|
Hammerhead Missiles I | Common | 12 | 60 | 60 | 1 | 5 | Ignores 25% evasion, +50% critical damage | |
Hammerhead Missiles II | Uncommon | 14 | 70 | 70 | 1 | 5 | Ignores 25% evasion, +50% critical damage | |
Hammerhead Missiles III | Rare | 18 | 90 | 90 | 1 | 5 | Ignores 25% evasion, +50% critical damage | |
Hammerhead Missiles IV | Epic | 22 | 110 | 110 | 1 | 5 | Ignores 25% evasion, +50% critical damage | |
Supernova Neon Missiles | Legendary | 26 | 130 | 130 | 1 | 5 | Ignores 25% evasion, +50% critical damage. When an ENERGY weapon is equipped this weapon deals +15% damage | |