What does it do?
Damage-over-Time that stacks every time. Doesn’t look like much early on but stacks quite quickly afterward.
Goes through shields and just eats HP ignoring armor – quite a bit more powerful than on paper.
Name | Rarity | DPS | Total DMG | DMG per shot | Shots Fired | Reload (sec) | Effect | |
---|---|---|---|---|---|---|---|---|
Rad Blaster I | Common | 0 | 0 | 0 | 1 | 5 | Hits your opponent with a RAD effect, dealing 4 HP damage per second for the rest of combat. Effect stacks. | |
Rad Blaster II | Uncommon | 0 | 0 | 0 | 1 | 5 | Hits your opponent with a RAD effect, dealing 5 HP damage per second for the rest of combat. Effect stacks. | |
Rad Blaster III | Rare | 0 | 0 | 0 | 1 | 5 | Hits your opponent with a RAD effect, dealing 6 HP damage per second for the rest of combat. Effect stacks. | |
Rad Blaster IV | Epic | 0 | 0 | 0 | 1 | 5 | Hits your opponent with a RAD effect, dealing 7 HP damage per second for the rest of combat. Effect stacks. | |
Rad Firestorm | Legendary | 0 | 0 | 0 | 1 | 5 | Hits your opponent with a RAD effect, dealing 8.5 HP damage per second for the rest of combat. Effect stacks. (Void damage) |